

– Increases number of Lay On Hands uses per day for Paladin or Absorb Health uses per day for Blackguards (+1 per 2 points above 12). – Improves all Paladin, Hexblade and Jester savingthrows (+1 per 2 points above 9 and -1 per 2 points below 10). – Increases number of Channel Energy uses per day for Paladins and Clerics (+1 per 2 points above 10). effective Saving Throws of spell targets are reduced by 1 per 2 points above 10). – Increases Saving Throw penalties for Cleric, Druid, Paladin and Ranger spells (i.e. Spells (+1 per 2 points above 9, -1 per 2 points below 10). – Determines bonus to Detect Illusion skill (+5% per point above 10, -5% per point below). – Increases number of spells per day that can be cast by Clerics, Paladins, Druids and Rangers. – Increases AC bonus of Monk, Kensai and Ninja (+1 per 2 points above 10). Note: A character with an Intelligence score of 8 or less is illiterate and cannot use scrolls or most wands regardless of her class. – Determines the duration of the effect of Maze spell cast on character. – Increases Saving Throw penalties for Mage and Assassin spells (i.e. – Increases number of spells per day that can be cast by Mages and Assassins. – Determines bonus to Find Traps, Open Lock and Set Traps skills (+5% per point above 10, -5% per point below). – Determines bonus to Lore (+3 per point above 10, -3 per point below 8). – Determines number of spells per level that can be learned by Bards and Mages. – Increases duration of Skald, Avenger and Barbarian Rage, Berserker Enrage and Dwarven Defender Defensive Stance. Petrification/Polymorph (+1 per 2 points above 9, -1 per 2 points below 10). – For values greater than 19 gives slow HP regeneration over time. – Determines bonus HP that characters receives per level (+1 per 2 points above 10). Note: wearing heavy armor may restrict maximum dexterity bonus to AC a character can have. Breath Weapon (+1 per 2 points above 9, -1 per 2 points below 10). – Determines bonus to Hide In Shadows, Move Silently and Pickpocket skills (+5% per point above 10, -5% per point below). – Gives combat bonuses with certain feats, weapons and armors. – Determines AC bonus (+1 per 2 points above 10, -1 per 2 points below 11).

– Determines to hit bonus with ranged weapons (+1 per 2 points above 9, -1 per 2 points below 10). Note: Composite longbows also receive 0.5 damage bonus from STRENGTH. Note: two-handed weapons receive 1.5 damage bonus from STRENGTH. – Determines chance to force open the lock. – Determines damage bonus with melee weapons and throwing axes and slings (+1 per 2 points above 10, -1 per 2 points below 11). – Determines to hit bonus with melee weapons and throwing axes (+1 per 2 points above 9, -1 per 2 points below 10). The effects of abilities were also changed as follows: STRENGTH: If Component is installed, roll based Abilities generation will be replaced with point-buy system (characters start with 10 points in every ability and can distribute 20 more points among them, increasing ability till 14 costs one point, from 14 to 16 - 2 points and finally from 16 to 18 - 3 points). Any critics and suggestions are also more than welcome. Due to big amount of content it is very difficult to test everything, so I would really appreciate if you could send information on the bugs and inconsistencies you found to or post them on the issues page.

Spend 1 or 2 slots only on the spells from corresponding school (I suggest to use 2 as per Pathfidner rules).
#Master spell list dnd 3.5 mod#
I also strongly suggest to use a mod Colorful Specialist Slots made by kjeron ( ) which forces specialist mages to It also works with Icewind Dale ENHANCED EDITION 2.5. This mod is only expected to work with english versions BG:ENHANCED EDITION 2.5 (or Sod with modmerge), BG 2:ENHANCED EDITION 2.5 and might not be compatible with any other mods. If it is not already there (it replaces backstab with 3ed Sneak Attack for Baldurs gate 1 and 2, for IWD it can be changed through the game menu).Īlso it is strongly advised that you make a backup of your dialog.tlk file before installing. SetPrivateProfileString('Game Options','3E Thief Sneak Attack','1')
